To be honest, I infrequently use games in my classes. Sure, there's an occasional Kahoot, as well as Pictionary on the Promethean Board and board games for my students to spend time together, but I can definitely incorporate games more. My teaching style incorporates Art Integration and Project-Based Learning, so my students have learned through other critical thinking and creative endeavors. That being said, I'm intrigued by a few experiences my students have had recently with game-thinking:
So now, as I look at the concepts of gaming, gamification, and game-thinking, here are my major take-aways:
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Megan BurtonInnovative Learning Archives
June 2020
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